Created a macro shot of a pool table in mid use.
Wanted to show high depth of field to show scene scale. Pool table fabric was created by using a seamless texture found online. Positioning of pool balls was arranged in a non-uniform layout to show different levels of focus. Shaders for pool balls was a combination of diffuse texture and metal scratches to breakup cleanliness of the reflective properties.
Pool Table
Published:

Pool Table

Published: